![]() It’s then just a matter of extending or compressing the active key range of the oscillator by dragging it across the grid with a mouse. Anything from the list can be dragged across to the centre, dumped onto a mapping grid and played using the grid’s virtual keyboard. On the right of the main window there are several tabs, one of which calls up a list of oscillators when it’s clicked. At the bottom is the Keygroup section and it is here that the oscillators are installed. ![]() In the main window, where most of the programming work takes place, the centre portion of the interface shows the various hierarchy components, with Program at the top followed by the rest of the tree underneath. Falcon is a complex beast and a little daunting when first opened, but it’s possible to get some results very quickly by throwing some oscillators into a blank patch and playing around with the results.
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